We expected a throwaway time-killer and ended up leaving it on our home screen.
We expected a throwaway time-killer and ended up leaving it on our home screen.
Speed is harder to fake than it looks, and these games nail it.
Because sometimes the other hand is holding a rail for dear life.
We complain about them constantly, so why is every game still using them?
A short, hand-drawn adventure that stuck with me long after the credits.
A few habits that keep long games from turning into a second job.